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Deadlock Minor Update: Urn Runner, Rift Troopers & Hero Adjustments

Guildfy·
Deadlock Minor Update: Urn Runner, Rift Troopers & Hero Adjustments

Valve just shipped a minor update for Deadlock on July 9, 2026, bringing a host of balance changes to core mechanics, neutral units, and a wide array of heroes. The patch primarily focuses on adjusting Urn Runner mechanics, making Rift Troopers more resilient, and rebalancing several hero abilities.

Core Gameplay & Neutral Unit Changes

The Urn Runner has received significant nerfs to its movement bonuses but a buff to stamina recovery, alongside increased audio cues to make tracking easier for opponents. Rift Troopers are now tougher with added resistances and a slightly more staggered spawn pattern.

  • Urn Runner:
    • Sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
    • Move speed bonus reduced from +3.5m to +2m
    • Stamina Recovery increased from +15% to +25%
    • Urn talking frequency increased from every 8s to every 6s
    • Urn talking sound distance increased (easier to hear a nearby Urn Runner)
  • Unstable Rift:
    • Warning time reduced from 25s to 20s
    • Rift Troopers now have Spirit Resist (30/35/40/45%)
    • Rift Troopers now have Melee Resistance (25%)
    • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
    • Unstable Rift comeback resist aura radius increased from 20m to 35m
    • Rift Troopers max comeback count increased from 12 to 14
  • Objectives: Bounty split for nearby heroes reduced from 40% to 30% (more bounty is now split team-wide).

Hero Balance Adjustments

Numerous heroes have seen their abilities tweaked, with a mix of buffs and nerfs across the board. Graves received several buffs, including faster Jar of Dead buildup and Essence Theft proccing from melee hits, while Shiv saw a mix of nerfs to damage and buffs to cooldowns.

  • Scourge: Max Health Per Second reduced from 2.6% to 2.5%
  • Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  • Doorman:
    • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
    • Crit scaling reduced from -25% to -30%
    • Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s
  • Drifter:
    • Bullet damage per boon reduced from +0.616 to +0.49
    • Bloodscent T3 reduced from +12% to +11%
    • Stalker's Mark cooldown increased from 20s to 24s
    • Stalker's Mark T2 increased from -8s Cooldown to -12s
    • Stalker's Mark T3 reduced from +2% Bleed to +1.5%
  • Graves:
    • Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
    • Jar of Dead now builds up faster from neutral creeps
    • Grasping Hands immobilize duration reduced from 1.25s to 1s
    • Grasping Hands T3 cooldown increased from -10s to -14s
    • Essence Theft now procs from melee hits
    • Essence Theft T3 now also increases Max Steal Targets from 3 to 4
    • Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
    • Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
  • Haze:
    • Sleep Dagger T2 now also applies 15 Fixation Stacks
    • Sleep Dagger T2 reduced from -18s Cooldown to -17s
  • Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05
  • Mirage:
    • Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13
    • Dust Devil T3 spirit scaling reduced from +1 to +0.6
    • Djinn's Mark cooldown reduced from 3s to 2.75
    • Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s
    • Traveler T3 increased from -70s Cooldown to -90s
  • Pocket: Affliction duration reduced from 11s to 10s
  • Shiv:
    • Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07
    • Slice and Dice spirit scaling reduced from 1.44 to 1.2
    • Slice and Dice T2 reduced from -6% Spirit Resist to -4%
    • Bloodletting cooldown increased from 20s to 25s
    • Bloodletting T1 increased from -10s Cooldown to -15s
    • Bloodletting Damage Cleared reduced from 35% to 30%
    • Bloodletting T2 Damage Cleared increased from 35% to 40%
    • Killing Blow Health Threshold reduced from 20% to 18%
    • Killing Blow T3 Health Threshold increased from +8% to +10%
  • Silver: Lycan Curse cooldown reduced from 80s to 60s
  • Victor: Shocking Reanimation cooldown reduced from 275s to 240s
  • Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9
  • Yamato:
    • Flying Slash range reduced from 28m to 26m
    • Flying Slash T3 Charge Delay increased from 3s to 4s
    • Flying Slash T3 Ally Targeting now requires alt cast input

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