
Valve has released a new Counter-Strike 2 update focusing on spectator experience improvements, gameplay adjustments, and map fixes for Cache.
Spectating Improvements
The update addresses several issues related to spectating, ensuring a smoother viewing experience:
- Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
- Fixed a case of stuck x-ray silhouettes when switching spectator targets.
- Fixed spectator damage overlay effect.
Miscellaneous Gameplay Changes
General gameplay received a few tweaks, notably enhancing grenade utility and adjusting AWP animations:
- Added
weapon_accuracy_stack_boost_limit(default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players. - Adjustments to AWP draw to idle animation transition.
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
Map Updates: Cache
The classic map Cache received specific adjustments to improve player interaction and visual consistency:
- Adjusted model for window covers to show collision / decals when shot.
- Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
Map Scripting Additions
For map creators and modders, several new scripting functions have been added, expanding possibilities for custom content and game modes:
- Added
Instance.RegisterCheatCommand - Added
Instance.GetAllPlayerControllers - Added
Instance.OnBeginRoundRestart - Added
Instance.SetRoundRemainingTime - Added
CSPlayerController.AddMoneySpendableNow - Added
CSPlayerController.GetMoneySpendableNow - Added
CSPlayerController.AddMoneyEarnedForNextRound - Added
CSPlayerController.GetMoneyEarnedForNextRound - Added
CSPlayerPawn.HasHelmet - Added
CSPlayerPawn.SetHasHelmet - Added
CSPlayerPawn.IsScoped - Added
CSWeaponBase.IsSilencerOn - Changed the activator for
OnPlayerUseto always be the player - Changed the caller for
OnPlayerUseto always be the used entity - Fixed the value of
CSInputs.LOOK_AT_WEAPON - Fixed a potential crash in exception handling

