Rainbow Six Siege Y11S3 Designer's Notes: Major Operator and Weapon Balancing

Ubisoft has released the Y11S3 Designer's Notes for Rainbow Six Siege, outlining significant balancing changes for operators and weapons, alongside several refinement adjustments.
Win Delta vs. Presence and Top Operator Bans
The notes begin by presenting data on Win Delta vs. Presence and Top Operator Bans for both PC and Console, offering insight into the current meta and the rationale behind the upcoming changes.


PC Win Delta vs. Presence (Attackers and Defenders)


Console Win Delta vs. Presence (Attackers and Defenders)


PC Top Operator Bans (Attackers and Defenders)


Console Top Operator Bans (Attackers and Defenders)
Major Changes
Dokkaebi
Dokkaebi's Jegeo Payload now requires a continuous connection between her tablet and the target's phone, introducing a clearer risk-reward dynamic. Interrupting the connection cancels the upload, and her tablet remains active and detectable by electronic detectors like Solis' SPEC-IO. Additionally, EMP Impact Grenades have been replaced with Breach Charges to remove unintended self-disruption.
- JEGEO PAYLOAD
- Requires constant connection between Dokkaebi and the target to progress.
- Interrupting the connection automatically cancels the payload upload.
- The tablet is always active during the upload.
- LOADOUT
- Gadgets: Removed EMP Impact Grenades. Added Breach Charges.
Kali
Kali receives several buffs to improve her fluidity and adaptability. Switching to or from the V-Lance no longer cancels ADS, and the CSRX 300 sees updated scope magnifications (3.5x from 5x, 8x from 12x), a faster pump time (0.8s from 1s), and increased max ammo (51 from 36). To balance this, recoil and hip fire spread have been increased.
- V-LANCE
- Switching to or from the V-Lance does not cancel ADS.
- CSRX 300
- Short magnification: 3.5x (from 5x).
- Long magnification: 8x (from 12x).
- Pump: 0.8 seconds (from 1).
- Max ammo: 51 bullets (from 36).
- Recoil: Increased.
- Hip fire spread: Increased.
SMG-12
The SMG-12 has been nerfed to emphasize controlled bursts. Its base damage is reduced to 16 hp (from 28), magazine size to 22 bullets (from 32), and max ammo to 111 bullets (from 129). This affects Dokkaebi, Vigil, and Warden.
- BASE STATS
- Damage: 16 hp (from 28).
- Magazine: 22 bullets (from 32).
- Max. ammo: 111 bullets (from 129).
- OPERATORS AFFECTED
- Dokkaebi
- Vigil
- Warden
DMRs (AR-15.50 and MK14 EBR)
Both the AR-15.50 (used by Maverick and Tubarão) and the MK14 EBR (used by Aruni and Dokkaebi) have had their Muzzle Brake attachment removed to require greater recoil management. Additionally, their base damage has been reduced (AR-15.50 to 59 hp from 67; MK14 EBR to 56 hp from 60), and first-shot recoil increased for both mouse & keyboard and controller.
- ARUNI
- LOADOUT
- MK14 EBR: Muzzle Brake not available.
- LOADOUT
- TUBARÃO
- LOADOUT
- AR-15.50: Muzzle Brake not available.
- LOADOUT
- AR-15.50
- BASE STATS
- Damage: 59 hp (from 67).
- RECOIL – M&K & CONTROLLER
- First shot: Increased.
- BASE STATS
- MK14 EBR
- BASE STATS
- Damage: 56 hp (from 60).
- RECOIL – M&K & CONTROLLER
- First shot: Increased.
- BASE STATS
Refinement Changes
Several operators and gadgets received minor adjustments to polish gameplay and improve consistency without altering overall power levels.
- LION
- EE-ONE-D
- Warning: 1.4 seconds (from 1.5).
- EE-ONE-D
- KAPKAN
- ENTRY DENIAL DEVICE
- Damage: 62 hp (from 60).
- ENTRY DENIAL DEVICE
- ECHO
- YOKAI
- Sonic Burst refill: 15 seconds (from 16).
- YOKAI
- SPSMG9
- BASE STATS
- Damage: 35 hp (from 33).
- OPERATORS AFFECTED
- Clash
- Kali
- BASE STATS
- CLAYMORE
- BASE STATS
- Damage: 155 hp (from 150).
- BASE STATS
These changes aim to evolve the game at a constant pace, maintaining a balance between major updates and continuous refinements.

