Operation Silent Hunt: Solid Snake Joins Rainbow Six Siege, New Event & Battle Pass

Operation Silent Hunt is now live in Rainbow Six Siege, bringing a legendary new Operator, Solid Snake, to the game. This season marks a significant collaboration with the Metal Gear Solid universe, introducing a wealth of new content and features.
New Operator: Solid Snake
Solid Snake, a figure shrouded in mystery, joins the Siege roster. Players can get early access to the new Operator through the latest Battle Pass.
Operation Silent Hunt Features
Beyond the new Operator, Operation Silent Hunt includes several key updates:
- Balancing updates across various Operators and gadgets.
- A 1v1 Arcade mode set to arrive later in the season.
- New modernized maps to enhance gameplay variety.
New Battle Pass
The latest Battle Pass offers a range of exclusive items:
- Black Ice Packs
- Early access to the new Operator
- Various weapon skins
- Delta & Alpha Packs
- A Psycho Mantis skin, part of the Metal Gear Solid collaboration.
Upcoming In-Game Event: [REDACTED]
Later this season, a new in-game event inspired by the Metal Gear Solid universe will launch. This 4v4 mode promises tactical espionage action. More details, including the start date, will be revealed soon.
Y11S1 Patch Notes Addendum
Following the Season Test Server, an addendum to the Y11S1 patch notes has been released, addressing several bugs and making quality-of-life improvements. These fixes primarily target issues related to the new Operator, Solid Snake, and general gameplay stability.
Bug Fixes
Gameplay
- Fixed: Two gadgets sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.
- Fixed: Dropped OSP Pouches have the wrong alliance color when pinged.
- Fixed: Solid Snake's knife gets stuck in his hand when repeatedly switching weapons.
- Fixed: Enemy icons and field-of-view cones aren't visible on Solid Snake's Soliton Radar MK. III the first time that precision mode is activated.
- Fixed: Device switch animation is missing when Solid Snake changes devices using the selection wheel.
- Fixed: Solid Snake's OSP Pouches do not disappear when playing in Clear House Training Mode.
- Fixed: Attackers walking over Solid Snake's OSP Pouches receive a full device notification.
- Fixed: Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.
- Fixed: Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.
- Fixed: Some deployment and removal animations finish playing before the interaction gauge fills completely.
- Fixed: Operator legs float while rappelling face-down.
- Fixed: Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.
- Fixed: In Dual Front, Maverick's Breaching Torch will start with 1 charge instead of 5.
- Fixed: In Dual Front, Maverick's Breaching Torch doesn't refill after being fully depleted.
User Experience
- Fixed: Lobbies are automatically disbanded at the end of an online Custom Game.
- Fixed: Bomb objective outline is black for match spectators.
- Fixed: Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.
- Fixed: Background animation of Solid Snake doesn't play when returning to the Play hub.
- Fixed: Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.
- Fixed: Controller vibration doesn't activate when Solid Snake's Soliton Radar MK. III is overclocked.
- Fixed: Missing subtitle during Solid Snake's intro cinematic.
- Fixed: Operator models don't load if you quickly swap between them in the Operators section.
- Fixed: The thumbnail image of Blackbeard's H.U.L.L. Adaptable Shield cuts off in the Loadout section.
- Fixed: Corrupted graphics on the detection screen of Thatcher's EGS Disruptor.
- Fixed: Options overlay doesn't update crossplay status message after changing crossplay settings.
- Fixed: Item type icon appears in the preview of the Operator Appearance section.
- Fixed: Opening the Customize Replay HUD panel hides the Replay HUD.
- Fixed: Choppy scrolling experience in the Options menu.
- Fixed: Inconsistent menus and backgrounds when display resolution is set to 5120x1440.
- Fixed: Play hub turns black when display resolution is set 3440x1440 on an ultra-wide monitor.
- Fixed: Mute chat and mute voice buttons in the player profile don't work when accessed from the lobby of an online Custom Game.
Audio
- Fixed: Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.
- Fixed: In Dual Front, no audio is played when Rauora’s D.O.M. Panel is hit by Thatcher's E.G.S. Disruptor.

