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Marvel Rivals5 min read

Marvel Rivals Patch 20260612: Devil Dinosaur Nerf, Rogue & Blade Buffs

Guildfy·
Marvel Rivals Patch 20260612: Devil Dinosaur Nerf, Rogue & Blade Buffs

The Timestream is in flux once again, and the battlefield is getting a cosmic recalibration in Marvel Rivals. The latest balance patch, Version 20260612, targets several heroes, notably tempering the prehistoric fury of Devil Dinosaur while reining in the long-range poke from Star-Lord and Phoenix. Meanwhile, brawlers like Rogue and Blade are receiving buffs to encourage closer engagements.

Adjustments

Vanguard

  • Angela
    • Assassin's Charge cooldown reduced from 6s to 4s.
    • In Shielded Stance, shield value increased from 300 to 350. Upon canceling, shield recovery rate increased from 50/s to 60/s. Interval between shield uses reduced from 1.5s to 1s.
  • Devil Dinosaur
    • Impact Beam no longer knocks down.
    • Buddy Barrier cooldown increased from 10s to 12s.
    • Bleed effect Percentage Damage per second reduced from 3% to 1.5%.
  • Magneto
    • Meteor M (Ultimate Ability) maximum duration increased from 4s to 5s; damage dealt when fully charged increased from 300 to 350.
  • Rogue
    • Fatal Attraction cooldown decreased from 14s to 12s.
    • Defensive Stance energy consumption reduced from 60/s to 50/s. Absorbed damage energy conversion ratio increased from 35% to 55%.

Duelist

  • Black Cat
    • Cat's Cradle damage reduced from 50 to 40; one charge removed, now a cooldown ability (8s cooldown).
    • Phantom Pursuit damage reduced from 75 to 70.
    • Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish increased from 200 to 300. Faltine Flame Orb Fortune cost increased from 100 to 300, and no longer Reveals enemies behind objects.
    • Calling Card (Ultimate Ability) dash targeting distance reduced from 60m to 40m. Participating in eliminations no longer refreshes duration; instead, adds 3s (max 10s).
    • Ultimate's second hit base damage increased from 30 to 70, but Percentage Damage removed (total damage for 250 Health enemies reduced from 110 to 100; for 600 Health enemies, reduced from 180 to 100). Fortune gained from this attack reduced from 300 to 200.
  • Blade
    • Scarlet Shroud Unstoppable duration increased from 0.4s to 1s.
    • In sword stance, Daywalker Dash initial hit damage increased from 20 to 30, and damage per spin increased from 8 to 10 (total damage increased from 52 to 70).
  • Daredevil
    • Radar Sense maximum detection range reduced from 50m to 40m.
    • Sonic Pursuit dash targeting distance reduced from 20m to 12m.
    • "Objection!" duration reduced from 1.5s to 1.2s.
  • Elsa Bloodstone
    • Damage required to upgrade Inherited Instinct reduced from 1667 to 1111 (damage-to-rating conversion multiplier increased from 0.0006 to 0.0009).
  • Human Torch
    • Flaming Meteor cooldown reduced from 20s to 15s.
    • Plasma Body single charge energize time reduced from 10s to 8s.
  • Moon Knight
    • Crescent Dart single-shot damage reduced from 25 to 23.
    • Moon Blade damage reduced from 80 to 70.
    • When Crescent Darts and Moon Blades bounce, damage attenuation per bounce adjusted from 80% to 70% (less damage when bouncing among multiple targets or off Ankhs).
  • Namor
    • Aquatic Dominion cooldown reduction granted when Trident of Neptune hits enemies increased from 1s to 1.3s.
  • Phoenix
    • Healing Over Time from detonating Sparks reduced from 10/s to 5/s.
    • Cosmic Flames Damage Falloff: maximum damage falloff at 30m adjusted from 75% to 65% (distance to KO a 250 Health enemy with two critical hits shortened from 18m to 16m; at maximum falloff, single hit damage reduced from 45 to 39; hits required to KO a 250 Health enemy increased from 5 to 6).
  • Star-Lord
    • Element Guns Damage Falloff: maximum damage falloff at 25m adjusted from 65% to 50% (does not affect Ultimate Ability).

Strategist

  • Adam Warlock
    • Avatar Life Stream charge time reduction when Cosmic Cluster hits enemies increased from 0.48s to 0.6s.
  • Cloak & Dagger
    • When Lightforce Dagger directly hits allies, single-target healing reduced from 16 to 12, and spell field healing increased from 16 to 20 (direct hit healing remains same, AoE healing increased).
    • Healing boost ratio from Veil of Lightforce increased from 15% to 20%.
  • Deadpool (Strategist)
    • In gun form, Bouncing Bobblehead continuous healing from spell field increased from 40/s to 50/s (standard); and from 50/s to 55/s (upgraded).
  • Gambit
    • Ragin' Royal Flush (Ultimate Ability) bonus damage multiplier reduced from 25% to 20%; movement speed bonus reduced from 40% to 30%.
  • Ultron
    • Imperative: Patch maximum drone attach distance reduced from 35m to 30m.
    • Imperative: Firewall cooldown increased from 10s to 12s.
    • Rage of Ultron (Ultimate Ability) energy cost increased from 4000 to 4300.
  • White Fox
    • Spectral Surge Charm and Invincibility spell field radius reduced from 0.8m to 0.6m.

Team-Up Abilities

  • Explosive Entanglement (Gambit - Magneto/Rogue)
    • Hearts As One (Rogue) healing and damage reduced. Percentage damage dealt per attack reduced from 3% to 2%; spell field healing provided per attack reduced from 55 to 25.

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