Skip to content
News
Marvel Rivals6 min read

Marvel Rivals August 2026 Balance Patch: Wolverine Buffs, Peni Parker Nerfs, and More

Guildfy·
Marvel Rivals August 2026 Balance Patch: Wolverine Buffs, Peni Parker Nerfs, and More

Marvel Rivals has released its Version 20260807 balance patch, introducing a wave of priority adjustments that aim to shift the tactical landscape. Key changes include buffs to Wolverine's Rage, Moon Knight's projectile lethality, and significant nerfs to Peni Parker's control and survivability.

Vanguard Adjustments

Devil Dinosaur sees an increase in damage for Frenzied Feast and improved healing and duration for Surf & Turf when teamed up with Jeff the Land Shark.

  • Increase Maximum Health Percentage Damage dealt by the first four attacks of Frenzied Feast from 5% to 8%, and the fifth attack from 10% to 12%
  • When selecting the Team-Up with Jeff the Land Shark, increase Surf & Turf maximum duration from 4s to 5s, and the healing effect on allies from 40 to 60.

Doctor Strange gains more damage for Daggers of Denak and a reduced cooldown for Gamma Maelstrom when teamed up with Hulk.

  • Increase Daggers of Denak single-hit damage from 16 to 18 and projectile charges from 10 to 12.
  • When selecting the Team-Up with Hulk, reduce Gamma Maelstrom cooldown from 8s to 6s.

Magneto's Metallic Chaos projectile now adds a minor Launch Up effect to enemies when teamed up with Scarlet Witch.

Peni Parker receives significant nerfs to her control and survivability. The Cyber-Web Snare's Immobilize effect is now conditional, requiring a second hit, and its health cap is reduced. This aims to reduce the oppressive nature of her crowd control.

  • Remove the direct Immobilize effect upon hitting enemies with Cyber-Web Snare. New Effect: Now applies a stack of Web-Tracer and a 30% Slow effect for 1s. The Web-Tracer lasts for 5s. If an enemy with a Web-Tracer is hit by the snare again, they will be Immobilized for 0.7s.
  • Adjust Cyber-Web Snare to be a charge-based ability, with a maximum of 2 charges.
  • Reduce Bonus Health cap provided to Peni by Cyber-Webs from 200 to 150.

Rogue gains increased damage reduction in Defensive Stance and a higher capacity for Regenerative Shield.

  • Increase the damage reduction multiplier while in Defensive Stance from 55% to 60%.
  • Increase Regenerative Shield capacity from 250 to 275.

Venom's Symbiotic Resilience bonus health is reduced, and Venom Swing's cooldown is increased, requiring more strategic use of his abilities.

  • Reduce the Bonus Health provided by Symbiotic Resilience from 120% of lost health to 110%.
  • Increase Venom Swing cooldown from 8s to 10s.

Duelist Adjustments

Black Panther's team-up with Storm sees reduced area damage and an increased cooldown for his elemental attacks.

  • When selecting the Team-Up with Storm, reduce the area damage to enemies from 40 to 30, and increase the cooldown from 12s to 15s.

Cyclops benefits from faster cooldown reduction for Ricochet Force and an increased attack frequency boost for Concussive Beam when teamed up with Gambit.

  • Increase cooldown reduction provided to Ricochet Force per Optic Blast hit from 0.15s to 0.25s.
  • When selecting the Team-Up with Gambit, increase the Concussive Beam Attack Frequency boost from 10% to 15%.

Elsa Bloodstone's Smoky Snare traps are less potent when teamed up with Devil Dinosaur, with reduced health and control duration.

  • When selecting the Team-Up with Devil Dinosaur, reduce the health of an activated Smoky Snare trap from 100 to 50, and its Control duration from 1.5s to 1.2s.

Hela's Undead Monstro damage is slightly reduced when teamed up with Namor.

  • When selecting the Team-Up with Namor, reduce Undead Monstro single-hit damage from 15 to 10.

Moon Knight's Crescent Dart and Moon Blade now have less damage decay per bounce, and his Luminous Moon ability gains increased dash duration, distance, and a healing effect when teamed up with Cloak & Dagger.

  • Adjust Crescent Dart and Moon Blade bounce damage decay from 30% to 20% per bounce.
  • When selecting the Team-Up with Cloak & Dagger, reduce Luminous Moon cooldown from 15s to 12s.
    • Base Effect: Increase dash duration from 0.3s to 0.35s and dash distance from 12m to 15m.
    • Enhanced Effect: Moon Knight gains a 3s healing effect of 20 Health/s after leaving the Phased state.

Phoenix sees increased damage for detonating Sparks and a boost to Telekinetic Beatdown damage when teamed up with Rogue.

  • Increase the damage dealt when detonating Sparks from 35 to 40, and increase the area damage from 12 to 15.
  • When selecting the Team-Up with Rogue, increase Telekinetic Beatdown damage dealt from 45 to 55.

Wolverine's Berserker Rage gains are increased, and its decay timer and rate are adjusted, allowing him to maintain his fury longer.

  • Berserker Rage Adjustment: Increase Rage gained per hit taken from 5 to 8. Adjust Rage decay timer from starting after 4s of no Rage gained to after 5s. At maximum Rage, reduce the decay rate from 15/s to 10/s.

Scarlet Witch's team-up with Doctor Strange now provides a more stable and toggleable Mystic Burst, replacing Chthonian Burst with free magic missile firing.

  • When selecting the Team-Up with Doctor Strange:
    • Base Effect: The ability has an 8s cooldown and 8s duration. When activated, Chthonian Burst is replaced with Mystic Burst, allowing magic missiles to be fired freely with no energy cost.
    • Enhanced Effect: Becomes a toggle-type ability. When toggled on, Mystic Burst replaces Chthonian Burst, allowing magic missiles to be fired freely with no energy cost.

Strategist Adjustments

Gambit's team-up with Magneto sees an adjustment to the Launch Up Frequency of his spell field.

  • When selecting the Team-Up with Magneto, adjust the Launch Up Frequency of the spell field from 0.5s to 1s.

Jubilee's Energy Plasmoids receive a slight increase in single-hit damage and healing.

  • Increase Energy Plasmoids single-hit damage from 10 to 11 and single-hit healing from 14 to 15.

Loki's Mystical Missile projectile speed is increased, allowing for tighter precision.

  • Increase Mystical Missile Projectile Speed from 100m/s to 120m/s.

White Fox's Kumiho Unleashed (Ultimate Ability) energy cost is reduced, and it now automatically applies the Blessed by the Nine effect to allies within a 10m radius for 3s after casting.

  • Reduce the energy cost of Kumiho Unleashed (Ultimate Ability) from 4800 to 4300. After casting, automatically apply the Blessed by the Nine effect to all allies within a 10m radius for 3s.

We use cookies to improve your experience and show relevant ads. By continuing to use this site, you consent to our use of cookies. Read our privacy policy