
Valve has rolled out two minor updates for Deadlock, focusing heavily on significant adjustments to the Urn mechanics, alongside a small change to parrying. These changes aim to refine the gameplay flow around the objective.
Urn Mechanics Overhaul
The updates introduce a comprehensive rework of how the Urn functions, from its spawn to its deposit:
- Spawn and Timers: Urn spawn times and intervals have been adjusted from
10/15/20/25/etcto12/18/24/30/etc. The Urn timer will now freeze when Frozen Shelter is active. - Aura Changes: The Urn no longer provides a
+35% Bullet and Spirit Resistaura for the trailing team when carried or dropped. This aura is now only active when the Urn is being deposited. Instead, the Urn runner on the trailing team now gains+35% Bullet and Spirit Resistfor themselves only. - Runner Buffs: Urn runners now receive substantial buffs, including
+2m Sprint,+1 Stamina,+10% Dash Distance, and+15% Stamina Regen. The runner for the trailing team gains an extra+4m Sprint. Sprint is no longer disabled for the Urn runner, and they now have max sprint acceleration. - Location and Deposit: The Urn drop-off point has moved from the above bridge in the mid-lane to under the bridge in the side-lane. The Urn pickup spot is now where the old comeback drop-off spots were for trailing teams. Urn deposit timers for favored/neutral/unfavored teams have increased from
3/5/10sto5/10/15s. - Held Timer and Damage: The Urn will now deal damage to the runner after a team has held it for
30s(down from50s), but this timer freezes when enemies are within a 40m radius. The Urn will always add at least2sto the30sheld timer limit upon pickup, even if immediately dropped. The12sprevention from picking up the Urn after it's dropped from the previous50steam held timer has been removed. - Urn Return Logic: The conditions for the Urn returning home have been reworked. It will now stay in place on the ground as long as enemies are within a
40mradius (enemies of the last person to drop it). If no enemies are present, it will wait up to13sif a friendly player is within40m. If the Urn held timer exceeds45s(frozen if enemies are nearby), it will immediately return home upon being dropped if no enemies are nearby. - Contest and Collision: The Urn timer extension when contested has increased from
1.25sto3s. The Urn collision radius has been increased by20%. - Comeback Auras: Urn comeback bullet and spirit resist auras have been reduced from
50%to35%.
Parry Adjustments
Beyond the Urn, a minor adjustment to parrying has been implemented:
- Trooper Parry: Parrying a trooper no longer resets your parry cooldown (though it won't end your parry early like a hero hit does). Parrying a trooper will now stun the trooper.
Valve encourages players to continue providing feedback on the Urn as they iterate on these significant changes.

