
Valve just shipped a minor update for Deadlock on June 4, 2026, primarily focusing on a significant rework of the Urn mechanics.
Urn Mechanics Rework
The most notable change is how the Urn is delivered and claimed. Instead of the previous melee-based flip-flop, delivering the Urn now initiates a King of the Hill style capture point. Both teams can progress simultaneously, but the Urn is only fully claimed once a single team occupies the capture circle.
Key Changes:
- Delivery System: Delivering the Urn now starts a King of the Hill capture point instead of melee-based flipping.
- Simultaneous Progress: Both teams can progress capture simultaneously, but only one team in the circle will fully claim the Urn.
- Urn Runner Bounty: The Urn runner now receives their normal 35% bonus bounty and stats immediately upon initial deposit, rather than waiting for the deposit conclusion and a team win.
Other Adjustments:
- Urn overall bounty reduced by 20% (unreduced for trailing team).
- Progress radius is 20m.
- Progress rate is fixed regardless of the number of allies in the area.
- Progress duration for favored/neutral/unfavored is 6/12/18s.
- If the Urn has been in progress for over 75s, it will give up and throw all souls as orbs into the sky, which will float for an extended period.
- Increased time allowed to run the Urn before taking damage by 10s.
- Trailing team sprint speed bonus increased from +4m to +5m.
- Urn comeback resistance now also grants +35% Debuff Resistance on top of the 35% Bullet and Spirit Resistance.
- Urn comeback resistance aura reduced from 60m to match the 20m progress radius.
- Drop-off location is now above the bridges on the side lanes, rather than below.

