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Deadlock Minor Update: Apollo Buffs, Billy & McGinnis Nerfs

Guildfy·
Deadlock Minor Update: Apollo Buffs, Billy & McGinnis Nerfs

Valve just shipped a minor update for Deadlock on August 12, 2026, bringing a series of balance adjustments across the hero roster. Apollo sees significant buffs to his Riposte ability, while Billy and McGinnis receive notable nerfs.

Hero Balance Changes

Apollo

  • Riposte melee resist reduction increased from -22% to -25%.
  • Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration." This provides more utility beyond just damage reduction.
  • Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s, greatly enhancing his survivability in extended fights.
  • Fixed Itani Lo Sahn being canceled with movement abilities, improving consistency.

Billy

  • Base health regen reduced from 2.5 to 2.0, impacting his sustain.
  • Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s." This shifts his T3 from burst damage to a more defensive, tank-oriented bonus.
  • Chain Gang spirit scaling reduced from 1 to 0.7, lowering its damage output.

Doorman

  • Doorway range reduced from 70m to 65m, slightly limiting his global presence.
  • Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off, preventing unintended early stomps.
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets, improving base defense logic.

Drifter

  • Rend spirit scaling reduced from 1.7 to 1.4, decreasing his damage potential.
  • Stalker's Mark cooldown increased from 24s to 26s.
  • Stalker's Mark T2 reduced from -12s Cooldown to -10s, further impacting his ability uptime.

Holliday

  • Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack). This changes its burst profile to sustained damage.

Ivy

  • Stone Form T3 stun duration reduced from +1s to +0.75s, a slight nerf to her crowd control.

Lash

  • Falloff range reduced from 20m->58m to 18m->54m, making her less effective at extreme ranges.

McGinnis

  • Bullet damage base and growth values reduced by 5%, a direct damage nerf.
  • Spirit Resist per boon reduced from +0.625% to +0.35%, significantly lowering his defensive scaling.
  • Mini Turrets no longer shoot heroes on ziplines, preventing niche interactions.
  • Mini Turrets no longer have 80% decaying resist for the first 6s, making them more vulnerable.
  • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon, compensating for the resist removal.
  • Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration." This shifts the early power budget.
  • Medicinal Specter T3 no longer increases duration by +1.5s.
  • Medicinal Specter T3 now also increases spirit resistance by +40%, moving the spirit resist bonus to a later tier.

Paige

  • Plot Armor weapon damage scaling increased from 0.2 to 0.3, a buff to her damage output.

Seven

  • Lightning Ball T3 radius increased from +1.5m to +1.75m, enhancing its area of effect.

Vindicta

  • Stake T1 reduced from +65 Damage to +45, a notable early game damage nerf.

Vyper

  • Petrifying Bola radius increased from 8m to 12m, making it easier to land.
  • Petrifying Bola petrify duration increased from 2s to 2.2s, a slight buff to her crowd control.

Wraith

  • Card Trick Heart heal spirit scaling reduced from 1 to 0.75, lowering his healing potential.
  • Full Auto T3 spirit scaling reduced from +0.06 to +0.045, impacting his late-game damage.

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