CS23 min read
CS2 Launches Animgraph 2 Beta with Animation Overhaul and Performance Boost
Guildfy·

Valve has shipped a significant beta build for Counter-Strike 2, introducing Animgraph 2, an updated animation system designed to reduce CPU and networking costs. This technical overhaul includes re-authored third-person animations, many of which have been adjusted based on player feedback.
Players can opt into the 'animgraph_2_beta' build to test these changes, though Valve server connectivity will be unavailable. Feedback and bug reports can be sent to csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta."

Animgraph 2 Changes
- The CS2 animation system has been updated to Animgraph 2, reducing CPU and networking costs.
- All third-person animations have been re-authored, with several adjustments based on player feedback.
- Smoothed in-air crouching transitions in first and third-person.
- Player height on ramps is now consistent and no longer depends on approach direction, due to refactored logic for player height on sloped surfaces.
- Grenade lineups on sloped surfaces may have changed as a result.
Engine
- Updated engine code to the latest version of Source 2.
CS Script
- Added function
GetRoundRemainingTime.
Gameplay
- Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
Sound
- Mix adjustments to help accentuate jump landing sounds during combat.
- New C4 equip sound.
- Minor adjustments to ambient sound levels.
- Fixed missing ambient sounds on team selection and end of match screens.
- Fixed missing sounds in the main menu UI.
- Mix tweaks while taking damage.
- Fixed bug where DeathCam music cue was causing volume ducking for too long.
- Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
- Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
Known Issues
- In some rare cases, turning your head may cause a slight unintended camera shift.
- The Karambit crouch animation has a strange wrist rotation.
- Certain graphics settings combinations result in many things rendering as solid black.
- Some materials are missing their normal tint.
- The Default T-shirt is missing its pattern.
- Overpass has broken shadows at Fountain, Playground, and Long.
- Rapid hand switching just shows up as a blinking weapon.
- The third-person Shadow Daggers deploy animation is misbehaving.
- Third-person idle animations stop during first-person weapon inspects.
- The Paracord Knife is missing a deploy animation.

