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CS2 Launches Animgraph 2 Beta with Animation Overhaul and Performance Boost

Guildfy·
CS2 Launches Animgraph 2 Beta with Animation Overhaul and Performance Boost

Valve has shipped a significant beta build for Counter-Strike 2, introducing Animgraph 2, an updated animation system designed to reduce CPU and networking costs. This technical overhaul includes re-authored third-person animations, many of which have been adjusted based on player feedback.

Players can opt into the 'animgraph_2_beta' build to test these changes, though Valve server connectivity will be unavailable. Feedback and bug reports can be sent to csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta."

Image credit: Valve

Animgraph 2 Changes

  • The CS2 animation system has been updated to Animgraph 2, reducing CPU and networking costs.
  • All third-person animations have been re-authored, with several adjustments based on player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • Player height on ramps is now consistent and no longer depends on approach direction, due to refactored logic for player height on sloped surfaces.
  • Grenade lineups on sloped surfaces may have changed as a result.

Engine

  • Updated engine code to the latest version of Source 2.

CS Script

  • Added function GetRoundRemainingTime.

Gameplay

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

Sound

  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New C4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI.
  • Mix tweaks while taking damage.
  • Fixed bug where DeathCam music cue was causing volume ducking for too long.
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

Known Issues

  • In some rare cases, turning your head may cause a slight unintended camera shift.
  • The Karambit crouch animation has a strange wrist rotation.
  • Certain graphics settings combinations result in many things rendering as solid black.
  • Some materials are missing their normal tint.
  • The Default T-shirt is missing its pattern.
  • Overpass has broken shadows at Fountain, Playground, and Long.
  • Rapid hand switching just shows up as a blinking weapon.
  • The third-person Shadow Daggers deploy animation is misbehaving.
  • Third-person idle animations stop during first-person weapon inspects.
  • The Paracord Knife is missing a deploy animation.

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